For years, the focus of technology has been on PCs, tablets and smartphones. Meanwhile, the automobile business had been largely ignored. Not anymore. Although in-car technology has been around for a while, it’s only now that they are going mainstream and getting a huge popularity boost. [Read more…]
Barely a month old, Slither.io keeps its top spot in free iPad charts in the United States. Its similarity is more to the newer Agar.io because of its social component. The gameplay and objective of both are similar, which is to eat up other players to increase its mass. But definitely, if you’ve tried both, Slither.io promises to give much more fun. It’s also nostalgic if you were a fan of the classic Snake. [Read more…]
After the massive online open course model peaked a few years back, educators and computer specialists have created newer modes of learning to keep up with trends in information technology. These dynamic advancements have a tremendous potential to attract more students, improve the learning process, motivate enrollees and increase completion rates.
These trends can serve as a guide for online colleges and universities who aim for quality improvement of their teaching methods and for students who plan to go the online route to take up masters or doctoral degrees.
Tip for students:
Technology may have made learning more efficient, fun and easier but some things remain the same. Writing essays are a major part of a student’s life in school but quite a few of them do not possess the skills to write a good essay. Even for those who do know, turning in a well-written essay is an added burden to an already overloaded curriculum. Fortunately, help is not hard to find. An online essay writing service you should visit guarantees professional, plagiarism-free essays for all educational levels.
For quite a few years now, the gaming industry has been dominating the entertainment sector more than other forms of leisure. The focus and engagement of the player to a game is so intense that it has been used in other fields not merely for entertainment because of its capacity to keep the user engaged.
Gamification in online education is the process of applying game design and processes into courses to motivate students and get them committed to their goals. It can be very helpful and appropriate in such courses like an ma in security program. Studies have shown that retention of information is minimal when students see and listen but when they are actively involved in an act, they remember 90 percent of what they are doing.
In 2014, mobile outpaced desktop in internet usage. The field of education did not fall behind, using mobile learning in teaching materials for students. Mobile makes learning accessible anytime and anywhere. With its GPS and QR codes, it makes a great tool for contextual learning.
eLearning through mobile has increased completion rate and improved retention because educators adapt to the small screen and give learning materials in chunks. It is also easier to establish a learning community through mobile devices.
Augmented Reality in Learning
Augmented learning is on-demand learning where the environment adapts to the learner. For example, if an MA in Plotical Science student is learning about political history in a certain country, an augmented reality device can transport him to an appropriate environment. There are apps for AR devices that allow the student access to manuscripts that are normally kept hidden. There are also courses being developed for Oculus Rift and Google Glass.
Project-based learning thrusts the student into seeking real-world problems and gaining skills, understanding and knowledge through deep investigation and engagement. Through this online teaching method, used in all levels in education, the student learns how to achieve goals and skills such as critical thiking and problem solving, and self-management.
PBL is authentic because it features actual context, standards, tasks and tools and includes the student’s interests and concerns related to the issue. They collaborate through the use of technology to improve the process and final product.
Eventually, students planning to enrol in school will consider the program’s return-on-investment. With student loans rising, this becomes a serious concern.
Online education means savings in travel, rent, fees of trainers and training facilities. The costs include fees for instructional designers and administrators, courses and virtual learning material, and technology. Major costs will be for eLearning content, especially if customized for the school or students and technology which will include virtual classrooms, application tools, LMS and remote infrastructure.
Overall, the ROI of education is still historically better than the conventional investments. The US Bureau of Labor Statistics reports that in 2016, individuals with a bachelor’s degree had median weekly earnings of $1,250 while the highest earning male professional and masters degree holders earned $3,871 each week.
Technology spelled the death for a lot of things we thought we could never live without. Since 2000 alone, there are several machines, careers, lifestyles and businesses that have gone out of style and been replaced by the advancements in technology and the internet. Photographic film, maps, fax machines, the separation of work and personal life, travel agents and movie rent shops are only a few of the casualties.
Yet there remains one thing that hasn’t lost its appeal to people of all ages – the paper planner. [Read more…]
Think Japanese and what immediately comes to mind are the adjectives intelligent, polite, loyal; their generally poor grasp of the English language, and their inventions that have had life-changing impact on the world, like Mario Bros., the digital camera, LED lightings and stem cell research to name a few. And then there are those born with an oversupply of gray matter and come up with ludicrous creations that astound the imagination, so that reactions range from mild amusement to murderous intents.
Here are recent Japanese inventions that rose out of ingenuity, except that most may find them silly. The inventors, being Japanese, are always one step ahead of the rest of mankind and we can only guess what went on in their minds that drove them to develop these contraptions.
The iCrout (Aikurouto)
No relative to the iPhone here, the iCrout is a pair of gloves to which performance data can be installed so that anyone who puts them on can easily pass for a professional musician. Simply look for your favorite music on the web, input performance data and you’re good to go. Focus here is on “tactile”, choosing from delicate touches to hard force. According to the manufacturer’s website, it is “technology others will aim to be able to play.” For the non-Japanese speaking consumers, features and instructions can be translated into English by Google but it’s unsure if they can understand the text. Produced by KDDI au Unlimited Future Laboratory, this may be one of those prototypes we laugh at now but can’t do without in the future.
Lazy Man’s Holder
Bath Pillow with Smartphone Holder
Silly is relative here. For those people who can’t live without their smartphones, the bath pillow with smartphone holder may be more important to them than soap and shampoo when in the shower. This bath pillow is inflatable yet sturdy enough to hold a smartphone in a case set up on the arm part of the gear. Invented by Japanese startup Thanko (no website found), it is available in pink, white and gray and costs 2,480 yen. As one user sardonically puts it, it’s “one more giant leap for mankind.”
JoJo‘s Bizarre Adventure Bucciarati Smartphone Gloves
These smartphone gloves have special designs taken from Hirohiko Araki’s manga characters. Smartphone users who must use their touch screen phones during cold weather will love these gloves with the Bruno Buccellati character because it keeps the hands warm. It works for iPhones and Androids. It also works for other phones regardless of OS since it’s a pair of gloves.
Necomimi Brainwave-Reading Cat Ear Headband
Simply called the Necomimi, this gadget is a headband with cat ears that equipped with “Neurosky technology” that can read four types of moods through brain wave readings. Worn as a headband, people can tell what the user is feeling from the movement of the ears. It’s manufactured by Japan electronics company Neurowear for Kawaii cosplay. The downside: it reads only four kinds of moods. Ears perk up for “focused,” wiggle up and down for “in the zone,” and drop down for “relaxed,” and ears perk up instantly for “high focus.” Now, that’s a new one for wearing your heart on your sleeve, or your head.
Lewis Minor. “Japanese Invention.” Photo. taken 12 Nov 2008. https://farm4.staticflickr.com/3187/3025293317_8eb4b6c9c6.jpg. 16 Feb 2015
Japanizer.xyz. “Lazy Man’s Holder.” 01 Jan 2015. http://japanizer.xyz/wp-content/uploads/2015/01/LAZY-MANS-HOLDER-1.jpg. 16 Feb 2015
GemMoth. “Snow on my phone.” Photo. https://farm9.staticflickr.com/8494/8381874569_df3c30b1b2.jpg. 31 Dec 2012. 16 Feb 2015
Rain rabbit. “Unboxing: Necomimi brainwave cat ears.” Photo. https://farm9.staticflickr.com/8196/8147127441_d164de182a.jpg. 02 Nov 2012. 16 Feb 2015
Japan has always been at the forefront of almost everything, good and bad. In the automotive industry, Toyota, Honda and Mitsubishi rank up there along with German and US brands. Television and stereo sets made by Sony are trusted products. And even in war and human rights abuses, few countries can match Japan. Think Korean comfort women in World War 11 and the preceding Nanking massacre in China.
Apart from these, one area where the Japanese excel in is the gaming industry. But woe to iconic game companies Sony, X-Box and Nintendo, the rapid rise in smartphone sales has agitated the market, with the trend in mobile online games not declining anytime soon. Android and iPhone users have turned to their smartphones as their game platforms of choice. Meet the rising new players in Japan’s gaming sector that have gained global recognition.
Gungho Online Entertainment, Inc.
The company is best known for its unexpected billion dollar hit Puzzle & Dragons, reaching number 1 in Apple’s iTunes store in Japan and its Android market. It is also the server that hosted Ragnarok Online, that super successful Korean game. This video game corporation was founded in 2002 by Taizo Son and Kasuki Morishita, then 30 and 28 years old respectively. It has published many games but free to play Puzzle & Dragons make up the bulk of its revenues in 2013. It has its headquarters in Tokyo and has recently been bought by Softbank, a telecommunications company owned by Masayoshi Son, older brother of Taizo. As of may 2014, it was valued at US$6.25 billion.
GREE uses a social network gaming platform that has since lost its hold on the local market. Its founder, Yoshikazu Tanaka, at 36 one of Japan’s youngest billionaires, wasn’t quick enough to cash in on the mobile trend and is only now moving towards making native games for Apple and Android. Tanaka founded GREE in2004 when he was just 27; in 2007, he began offering games through his social networking service. GREE has its head office in Roponggi, Tokyo. Gree’s new games include Knights & Dragons, Beyond the Dead, Criminal Legacy and War of Nations. With the company’s share prices going down by 12% this year, Tanaka is aggressively hiring developers to create mobile games and salvage his sagging fortune.
COLOPL was established on October 1, 2008 by Naruatsu Baba, its current CEO and president. Its core competence, according to its website, is location-based games and is now focused on smartphone app-based games. The company’s rise can be attributed in part to the decision of N. Baba to junk feature phones and move to smartphones when the device was not yet so popular.
Colopl’s monster hits include the card game Pro Baseball Pride, RPG Treasure Detective and Quiz Wizard & Wiz the Black Cat and its recent hit RPG Shiro Neko Project. It has 12 million downloads in two months since its launch and is poised to surpass Puzzle & Dragons’ 30 million downloads since it launched more than two years ago.